V0.9.8
Village Quality of Life
While AFK, in a menu, or talking to an NPC, there is now a "Pause" icon above the head of the player that appears after sixty (60) seconds.
Lands
The Wild Nefties (encounters) will now appear with their stars above them.
The Elite/Boss Nefties will now appear in red.
Static-blocking Nefties that blocked the progression have been removed to avoid a punishing experience (except for the Tutorial land).
The density of Nefties will now increase progressively while chaining lands.
Larger lands appeared empty before; this has now been fixed.
The rarity distribution of Nefties in the lands has been revised. Meeting more starred Nefties will happen more often as the run progresses.
[Lower overall difficulty] The level distribution of Nefties has been revised. As a run progresses, wild Nefties (encounters) may appear 1 level higher than the first land, but never higher than that.
The rate and number of appearances of elites and bosses have been adjusted to better suit the difficulty progression.
Neftie Squad Menu
PvE & PvP squad are now merged together.
Squad menu is now displayed after selecting the destination in the portal menu.
The 'confirmation' button has been removed. Squads are now automatically saved when the menu is closed.
The squad leader is no longer automatically assigned to the first slot. Click on a Neftie to designate them as the Squad Leader.
Blitz
Critical fail odds have been reduced from 4% to 3%.
Fixed some boss abilities that didn't play out as designed.
Balancing
Consumables :
Potion of Revival
Now uses % based healing instead of flat values.
1* : 25 HP > 50%
2* : 35 HP > 60%
3* : 50 HP > 70%
4* : 65 HP > 80%
5* : 80 HP > 90%
Potion of Hype :
5* is now available, costs 100 crystals and gives +5 hype.
Bitebit
Raised Stormbreaker Zeal's Power from 70 to 75 and its Hype cost from 8 to 7.
Dipking
Dropped Riptide’s Power from 85 to 75.
Shiba Ignite
Raised Earthquake’s Power from 90 to 100.
Aurany’s Rage now also raises Shiba’s Attack and Defense if its HP is lower than that of the opponent (the initial effect remains unaffected).
Raised Fiery Rampage’s Power from 60 to 70.
Dropped Explosive Counter’s Hype cost from 4 to 3.
Dinobit
Dropped Knockdown's Power from 75 Power to 60.
Zzoo
Sand Echoes no longer cleanses Zzoo on hit.
Block Choy
Raised Sapling Smack’s Power from 30 to 35.
Replaced Minty Protection with Spice Layer.
Raised Vampiric Root’s Power from 70 to 75 and its Lifesteal from 35% to 40%.
Unika
Raised Thick Coat’s Hype cost from 2 to 3.
Dropped Knockdown's Power from 75 to 60.
Raised both of Boulder Bash’s Attack power from 45 to 50.
Axobubble
Raised Crashing Wave’s Power from 40 to 70.
Number 9
Dropped Catch Up Punch’s Power from 30 to 20.
Dropped Explosive Counter’s Hype cost from 4 to 3.
Raised Detonate’s Hype cost from 5 to 6.
Chocomint
Raised Barbed Leaf’s Power from 20 to 25.
Raised Frosted Bolt’s Power from 50 to 55.
Ether Whirlwind now also raises Chocomint’s Speed by 1 stage for 3 turns.
Dropped Sun Blast’s Hype cost from 9 to 8.
Cybertooth
Balance Shift now costs 5 Hype and now raises Cyber’s Defense and Attack by 1 stage for 3 turns and drops its opponent's Defense and Attack by 1 stage for 3 turns.
Shibark
Raised Frenzied Howl's Hyoe from +2 to +3.
Raised Flame Spark’s Power from 25 to 35.
Raccoin
Raised Vigor Heist’s Power from 10 to 20.
Slack Off now drops Raccoins's Defense until the end of the turn instead of 2 turns.
Unikirin
Recharge now also raises Unikirin’s Defense by 1 stage for 2 turns.
Raised Electrical Overload’s Power from 135 to 150 and now it cleanses Unikirin instead of resetting its Speed.
Dracurve
Dropped Draconic Roar’s Power from 20 to 15.
Bloomtail
Dropped Vampiric Bloom’s Lifesteal from 60% to 50% of the damage dealt.
Keybab
Raised Fiery Rampage’s Power from 60 to 70.
Raised Burning Confidence’s Power from 55 to 60.
Chocorex
Raised Tough Act’s Defense buff from 1 to 2 stages.
Raised Crashing Wave’s Power from 40 to 70.
Raised Generous Bite’s Power from 95 to 110.
Walpuff
Dropped Armored Blow’s Power from 155 to 150, added a -5 stages self Defense debuff as secondary effect and dropped the Hype cost from 9 to 8.
Ghouliath
Dropped Soul Siphon’s Hype Cost from 5 to 4.
Dropped Blightquake’s Hype Cost from 5 to 4.
Raised Accursed Flame’s Power from 50 to 65 and extended the duration of the curse to 3 turns.
Tokoma
Raised Sky’s Fury's Power from 55 to 60.
Raised Earth’s Wrath’s Power from 55 to 60.
Economy
New OKA earning system
3 Prime Nefties in the squad are now required to earn OKA.
Okanergy will be deducted from the assigned Squad Leader.
The stage unlock costs from the portal menu have been revised:
Stage 5 : 200 > 300 crystals
Stage 6 : 200 > 400 crystals
Stage 7 : 300 > 500 crystals
Stage 8 : 300 > 600 crystals
Stage 9 : 300 > 700 crystals
Stage 10 : 400 > 800 crystals
Stage 11 : 400 > 900 crystals
Stage 12 : 400 > 1000 crystals
Updated rewards in the lands
Crystal rewards will now properly scale based on land progression.
Crystal plants rewards have been adjusted and tied to stage rather than lands chained.
Crystals will now be distributed between 3 and 9 per plant depending on the stage and land chained. (Previously 1 and 6.)
Crystal rewards from elites and bosses have been increased:
Elites will always drop a minimum amount of 50 crystals.
Bosses will always drop a minimum amount of 100 crystals.
In addition to the minimum amount, bonus crystals will increase by the:
Enemy level and it’s rarity;
The level difference of the opponent;
Land index;
Number of Aurorians owned.
Egg drop rates have been modified related to the defeated Neftie rarity:
Standard eggs
1*, 2* and 3* : 15% chance
4* : 18.75% chance
5* : 22.5% chance
Prime eggs
1*, 2* and 3* : 1%
4* : 1.25%
5* : 1.5%
Minimum reward for battles with high level difference has been changed, players will always come out with a little something.
Costs of potions have been revised
Health Potion
1* : 25 > 30 crystals
2* : 35 > 50 crystals
3* : 55 > 75 crystals
4* : 120 > 125 crystals
Hype Potion
3* : 50 > 40 crystals
4* : 100 > 60 crystals
Revival Elixer
1* : 75 > 80 crystals
3* : 150 > 125 crystals
4* : 200 > 175 crystals
5* : 250 > 200 crystals
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